TileHitVectorCellBuilder< NCells > Node1 TileHitVectorCellBuilder < NCells > - m_hits + TileHitVectorCellBuilder() + HasHit() + AddHit() + Finalize() Node2 TileHitVector + s_info # m_name # m_hitvector + AtlasHitsVector() + ~AtlasHitsVector() + Clear() + Insert() + Insert() + Emplace() + Size() + AtlasHitsVector() + AtlasHitsVector() + AtlasHitsVector() and 18 more... + initHelper() Node2->Node1 Node3 HitsVectorBase   + ~HitsVectorBase() Node3->Node2