59 persObj->
elements.push_back(iel.first);
virtual void transToPers(const Trk::MaterialStep *transObj, Trk::MaterialStep_p1 *persObj, MsgStream &log)
virtual void persToTrans(const Trk::MaterialStep_p1 *persObj, Trk::MaterialStep *transObj, MsgStream &log)
the persistent object is simply a std::vector<float> where
std::vector< unsigned char > elements
std::vector< float > materialData
std::vector< unsigned char > fractions
is needed for the recording of MaterialProperties from Geant4 and read them in with the mapping algor...
MaterialComposition * composition