LArRodBlockTransparentV0< DSPHEADER > Node1 LArRodBlockTransparentV0 < DSPHEADER > - m_RawDataCounter - m_RawDataIndex - m_BlkOffset - m_fixedGain + LArRodBlockTransparentV0() + BlockType() + initializeFragment() + initializeFEB() + setNumberOfSamples() + setNumberOfGains() + setTDCPhase() + setRawDataFixed() + finalizeFEB() + concatinateFEBs() and 13 more... - clearBlocks() - resetPointers() Node2 LArRodBlockStructure # m_Ex # m_Ey # m_Ez # m_SumE # m_numberOfEx # m_numberOfEy # m_numberOfEz # m_numberOfSumE # m_iHeadBlockSize # m_channelsPerFEB and 11 more... # m_RawToOfflineGainMap # m_OfflineToRawGainMap + LArRodBlockStructure() + ~LArRodBlockStructure() + initializeFragment() + initializeFEB() + setNumberOfSamples() + setNumberOfGains() + setTDCPhase() + setNextEnergy() + setRawData() + setRawDataFixed() and 76 more... # setHeader16() # setHeader32() # resetPointers() # setPointers() # getVectorHeader16() # getVectorHeader32() # getHeader16() # getHeader32() # LE_getHeader16() # LE_setHeader16() # LE_getVectorHeader16() # setBit() # getBit() Node2->Node1 Node3 std::vector< uint32_t > + elements Node3->Node1 -m_RawDataBlock Node3->Node2 #m_pRODblock #m_vFragment Node4 std::map< uint32_t, std::vector< uint32_t > > + keys Node3->Node4 +elements Node4->Node2 #m_mFebBlocks