cross(const LocVec2D &lv) const | TrkDriftCircleMath::LocVec2D | inline |
LocVec2D(double x, double y) | TrkDriftCircleMath::LocVec2D | inline |
LocVec2D(const LocVec2D &)=default | TrkDriftCircleMath::LocVec2D | |
LocVec2D(LocVec2D &&)=default | TrkDriftCircleMath::LocVec2D | |
LocVec2D()=default | TrkDriftCircleMath::LocVec2D | |
m_x | TrkDriftCircleMath::LocVec2D | private |
m_y | TrkDriftCircleMath::LocVec2D | private |
mag() const | TrkDriftCircleMath::LocVec2D | inline |
operator*(const LocVec2D &lv) const | TrkDriftCircleMath::LocVec2D | inline |
operator*(double v) const | TrkDriftCircleMath::LocVec2D | inline |
operator*=(double v) | TrkDriftCircleMath::LocVec2D | inline |
operator+(const LocVec2D &lv) const | TrkDriftCircleMath::LocVec2D | inline |
operator+=(const LocVec2D &lv) | TrkDriftCircleMath::LocVec2D | inline |
operator-(const LocVec2D &lv) const | TrkDriftCircleMath::LocVec2D | inline |
operator-=(const LocVec2D &lv) | TrkDriftCircleMath::LocVec2D | inline |
operator/=(double v) | TrkDriftCircleMath::LocVec2D | inline |
operator=(const LocVec2D &)=default | TrkDriftCircleMath::LocVec2D | |
operator=(LocVec2D &&)=default | TrkDriftCircleMath::LocVec2D | |
set(const LocVec2D &vec) | TrkDriftCircleMath::LocVec2D | inline |
set(double x, double y) | TrkDriftCircleMath::LocVec2D | inline |
setX(double x) | TrkDriftCircleMath::LocVec2D | inline |
setY(double y) | TrkDriftCircleMath::LocVec2D | inline |
x() const | TrkDriftCircleMath::LocVec2D | inline |
y() const | TrkDriftCircleMath::LocVec2D | inline |
~LocVec2D()=default | TrkDriftCircleMath::LocVec2D | |