5#ifndef DITAUREC_DITAUBUILDER_H
6#define DITAUREC_DITAUBUILDER_H
17#include "GaudiKernel/ToolHandle.h"
22 DiTauBuilder(
const std::string& name, ISvcLocator* pSvcLocator );
26 virtual StatusCode
execute(
const EventContext&)
const override;
27 virtual StatusCode
finalize()
override;
32 {
this,
"DiTauContainer",
"DiTauJets",
"" };
35 {
this,
"SeedJetName",
"AntiKt10LCTopoJets",
"" };
37 Gaudi::Property<float>
m_minPt{
this,
"minPt", 10000};
38 Gaudi::Property<float>
m_maxEta{
this,
"maxEta", 2.5};
39 Gaudi::Property<float>
m_Rjet{
this,
"Rjet", 1.0};
40 Gaudi::Property<float>
m_Rsubjet{
this,
"Rsubjet", 0.2};
41 Gaudi::Property<float>
m_Rcore{
this,
"Rcore", 0.1};
43 ToolHandleArray<DiTauToolBase>
m_tools{
this,
"Tools", {}};
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid from which a WriteHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
SG::WriteHandleKey< xAOD::DiTauJetContainer > m_diTauContainerName
Gaudi::Property< float > m_maxEta
SG::ReadHandleKey< xAOD::JetContainer > m_seedJetName
DiTauBuilder(const std::string &name, ISvcLocator *pSvcLocator)
virtual StatusCode finalize() override
Gaudi::Property< float > m_Rsubjet
Gaudi::Property< float > m_Rjet
Gaudi::Property< float > m_minPt
virtual StatusCode execute(const EventContext &) const override
virtual StatusCode initialize() override
Gaudi::Property< float > m_Rcore
ToolHandleArray< DiTauToolBase > m_tools
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid from which a WriteHandle is made.