19 using AthReentrantAlgorithm::AthReentrantAlgorithm;
20 virtual StatusCode
initialize()
override final;
21 virtual StatusCode
execute(
const EventContext& ctx)
const override final;
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid from which a WriteHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
Property holding a SG store/key/clid from which a ReadHandle is made.
Property holding a SG store/key/clid from which a WriteHandle is made.
virtual StatusCode execute(const EventContext &ctx) const override final
virtual StatusCode initialize() override final
SG::WriteHandleKey< McEventCollection > m_outputMcEventCollection
SG::ReadHandleKey< McEventCollection > m_inputMcEventCollection