#include <TileEscapedEnergyProcessing.h>
◆ TileEscapedEnergyProcessing() [1/2]
TileEscapedEnergyProcessing::TileEscapedEnergyProcessing |
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const int |
verboseLevel | ) |
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◆ ~TileEscapedEnergyProcessing()
virtual TileEscapedEnergyProcessing::~TileEscapedEnergyProcessing |
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◆ TileEscapedEnergyProcessing() [2/2]
TileEscapedEnergyProcessing::TileEscapedEnergyProcessing |
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privatedelete |
◆ Call_SD_ProcessHits()
G4bool TileEscapedEnergyProcessing::Call_SD_ProcessHits |
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G4Step * |
aStep, |
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G4String & |
SDname |
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) |
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◆ GetEnergy5()
double TileEscapedEnergyProcessing::GetEnergy5 |
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◆ GetEscapedEnergy()
double TileEscapedEnergyProcessing::GetEscapedEnergy |
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◆ GetEscapedFlag()
bool TileEscapedEnergyProcessing::GetEscapedFlag |
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◆ Process()
virtual G4bool TileEscapedEnergyProcessing::Process |
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G4Step * |
fakeStep | ) |
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◆ SetEnergy5()
void TileEscapedEnergyProcessing::SetEnergy5 |
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double |
ene5 | ) |
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◆ SetEscapedEnergy()
void TileEscapedEnergyProcessing::SetEscapedEnergy |
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double |
escapedEnergy | ) |
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◆ SetEscapedFlag()
void TileEscapedEnergyProcessing::SetEscapedFlag |
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bool |
escaped | ) |
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◆ m_energy5
double TileEscapedEnergyProcessing::m_energy5 |
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private |
◆ m_escaped
bool TileEscapedEnergyProcessing::m_escaped |
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private |
◆ m_escapedEnergy
double TileEscapedEnergyProcessing::m_escapedEnergy |
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private |
The documentation for this class was generated from the following file: