15#ifndef TILERECUTILS_TILEL2DUMPER_H
16#define TILERECUTILS_TILEL2DUMPER_H
39 TileL2Dumper (
const std::string& name, ISvcLocator* svcloc);
52 virtual StatusCode
execute (
const EventContext& ctx)
const override;
58 {
this,
"TileL2Container",
"TileL2Cnt",
"Handle for input tile L2 objects." };
62 {
this,
"Prefix",
"",
"Prefix for output file name." };
Property holding a SG store/key/clid from which a ReadHandle is made.
An algorithm that can be simultaneously executed in multiple threads.
Property holding a SG store/key/clid from which a ReadHandle is made.
TileL2Dumper(const std::string &name, ISvcLocator *svcloc)
Constructor.
virtual StatusCode execute(const EventContext &ctx) const override
Algorithm event processing.
Gaudi::Property< std::string > m_prefix
Output file name prefix.
virtual StatusCode initialize() override
Algorithm initialization; called at the beginning of the job.
SG::ReadHandleKey< TileL2Container > m_contKey
Handle to access input tile digits.