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TilePulseShapes.h File Reference
#include <vector>
#include "GaudiKernel/MsgStream.h"
Include dependency graph for TilePulseShapes.h:
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Go to the source code of this file.

Classes

struct  TilePulseShapesStruct
class  TilePulseShapes

Macros

#define MAX_PMT   48
 48 pmts (channels) in one drawer
#define MAX_SAMPLES   16
#define MAX_LO_PULSE_CIS   100
#define MAX_LO_PULSE_CIS_SMALL   100
#define MAX_HI_PULSE_CIS   100
#define MAX_HI_PULSE_CIS_SMALL   100
#define MAX_LO_PULSE_PHYS   401
#define MAX_HI_PULSE_PHYS   401
#define MAX_LO_PULSE_LAS   100
#define MAX_HI_PULSE_LAS   100
#define EPS_DG   1.0E-8
#define SATURATED_ADC_VALUE   1023.0
#define DELTA_CHI2   0.01
#define MAX_CHI2   1.0E+5

Macro Definition Documentation

◆ DELTA_CHI2

#define DELTA_CHI2   0.01

Definition at line 28 of file TilePulseShapes.h.

◆ EPS_DG

#define EPS_DG   1.0E-8

Definition at line 26 of file TilePulseShapes.h.

◆ MAX_CHI2

#define MAX_CHI2   1.0E+5

Definition at line 29 of file TilePulseShapes.h.

◆ MAX_HI_PULSE_CIS

#define MAX_HI_PULSE_CIS   100

Definition at line 18 of file TilePulseShapes.h.

◆ MAX_HI_PULSE_CIS_SMALL

#define MAX_HI_PULSE_CIS_SMALL   100

Definition at line 19 of file TilePulseShapes.h.

◆ MAX_HI_PULSE_LAS

#define MAX_HI_PULSE_LAS   100

Definition at line 23 of file TilePulseShapes.h.

◆ MAX_HI_PULSE_PHYS

#define MAX_HI_PULSE_PHYS   401

Definition at line 21 of file TilePulseShapes.h.

◆ MAX_LO_PULSE_CIS

#define MAX_LO_PULSE_CIS   100

Definition at line 16 of file TilePulseShapes.h.

◆ MAX_LO_PULSE_CIS_SMALL

#define MAX_LO_PULSE_CIS_SMALL   100

Definition at line 17 of file TilePulseShapes.h.

◆ MAX_LO_PULSE_LAS

#define MAX_LO_PULSE_LAS   100

Definition at line 22 of file TilePulseShapes.h.

◆ MAX_LO_PULSE_PHYS

#define MAX_LO_PULSE_PHYS   401

Definition at line 20 of file TilePulseShapes.h.

◆ MAX_PMT

#define MAX_PMT   48

48 pmts (channels) in one drawer

Definition at line 12 of file TilePulseShapes.h.

◆ MAX_SAMPLES

#define MAX_SAMPLES   16

Definition at line 14 of file TilePulseShapes.h.

◆ SATURATED_ADC_VALUE

#define SATURATED_ADC_VALUE   1023.0

Definition at line 27 of file TilePulseShapes.h.