TilePulseShapes Node1 TilePulseShapes - m_filenameLoCIS - m_filenameLoCISDer - m_filenameSLoCIS - m_filenameHiCIS - m_filenameSHiCIS - m_filenameSHiCISDer - m_filenameDSLeakLo - m_filenameLeakHi - m_filenameDSLeakHi - m_filenameLoPhys and 7 more... + TilePulseShapes() + ~TilePulseShapes() + load() + TilePSstruct() + loaded() - ReadFile() Node2 TilePulseShapesStruct + m_ylcis + m_tslcis + m_yslcis + m_tleaklo + m_leaklo + m_tsleaklo + m_sleaklo + m_thcis + m_yhcis + m_tshcis and 32 more... Node2->Node1 -m_shapes Node3 std::vector< double > + elements Node3->Node2 +m_ydhcis +m_tdhlas +m_tdhphys +m_tdsleaklo +m_tdslcis +m_tdlcis +m_tlcis +m_ylphys +m_thlas +m_thphys ... Node4 std::string Node4->Node1 -m_filenameHiLas -m_filenameSLeakHi -m_filenameOrigNoise -m_filenameNkNoise -m_filenameDLeakHi -m_filenameLeakLo -m_filenameSLoCISDer -m_filenameSLeakLo -m_filenameHiCISDer -m_filenameDLeakLo ... Node5 std::basic_string< char > Node5->Node4